Getting Started¶
This guide walks you from a fresh install to your first playable world.
Install¶
Sektor targets Windows with a DirectX 12 capable GPU. Download the latest early-access build (announced on the forum) and run the launcher — SektorEngine.exe.
The launcher opens Sektor Studio, the editor. Everything you do lives inside a project.
1. Create a project¶
Choose File → New Project…, give it a name, and the editor opens an empty world with the central World Scene viewport as your main workspace.
2. Build terrain¶
Click Create Terrain… and choose grid density, world size, height scale, style, and seed. With the terrain selected, pick Sculpt or Paint in the Terrain Inspector, adjust the brush, and drag directly on the surface:
- The outer ring is the brush radius; the inner ring shows full-strength falloff.
- One drag is one undo step. Press Esc to cancel a live stroke.
3. Import and place assets¶
In the Assets panel, use Import Files for .gltf, .glb, .obj, .png, .tga, .material, .prefab, or PCM .wav files — or Import Folder for a full model with its textures.
Select a model, choose Place Selected Model in World, and click a visible surface. The editor raycasts the real mesh geometry, so props land on hills, roofs, and terrain — not just a flat ground plane. Use Scatter Model… to deterministically strew rocks or foliage.
4. Light the scene¶
Open Environment in the top bar to set sky, ambient, fog, and exposure. Add Sun, Point, Spot, or Area lights from World Tools. Lighting is saved with the scene, so captures, AI-assisted edits, and Play mode all share the same atmosphere.
5. Add logic and play¶
Add a Behavior Script or open the Event Sheets workspace to author game logic visually. Press Play to enter an isolated runtime — your authoring scene is never modified. Stop restores everything.
Navigation cheatsheet¶
| Action | Control |
|---|---|
| Orbit | Right-drag |
| Pan | Middle-drag |
| Zoom | Mouse wheel |
| Frame selection | F |
| Move / Rotate / Scale | W / E / R |
| Toggle World/Local | X |
| Command palette | Ctrl+K |
Next: dive into The Editor.